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BluFedora Job System v1.0.0
This is a C++ job system library for use in game engines.
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Concurrent Queue Implmementations for different situations. More...
#include "job_api.hpp"#include "job_assert.hpp"#include <algorithm>#include <atomic>#include <cstddef>#include <iterator>#include <mutex>#include <new>#include <utility>Go to the source code of this file.
Classes | |
| class | Job::LockedQueue< T > |
| class | Job::SPSCQueue< T > |
| class | Job::SPMCDeque< T > |
| class | Job::MPMCQueue |
| struct | Job::MPMCQueue::IndexRange |
Namespaces | |
| namespace | Job |
Macros | |
| #define | Job_CacheAlign alignas(k_FalseSharingPadSize) |
Enumerations | |
| enum class | Job::SPMCDequeStatus { Job::SUCCESS , Job::FAILED_RACE , Job::FAILED_SIZE } |
Variables | |
| static constexpr std::size_t | Job::k_FalseSharingPadSize = std::hardware_destructive_interference_size |
Concurrent Queue Implmementations for different situations.
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Definition in file job_queue.hpp.
| struct Job::MPMCQueue::IndexRange |
Definition at line 384 of file job_queue.hpp.
| Class Members | ||
|---|---|---|
| size_type | start | |
| size_type | end | |
| #define Job_CacheAlign alignas(k_FalseSharingPadSize) |
Definition at line 32 of file job_queue.hpp.